Binary Orchestra

Tech/Algos

  • spessasynth plus a GeneralUser SoundFont for the sound, so 128 real GM instruments and a drum kit (no Tone.js this time)
  • A 12-bit counter does all the work: each bit is one instrument, and it plays the moment that bit flips on
  • Low bits flip fast, high bits flip slow, so plain counting turns into a polyrhythm on its own
  • Notes default to a pentatonic, so whatever lights up stays in key
  • Presets, plus a randomiser that only reaches for instruments that actually sound good

Changelog

  • Initial release