About Counterpoint
september 2026So, with Snapegiator and Tetrachord, we’ve taken games that exist and applied music to them, where the game triggers the music, which has been the larger goal I’ve been working towards here. Counterpoint is no different to that. The main thing is I wanted to get away from sequencers (I’m wondering if there is a freedom from this, or it’s just the nature of how dynamic-to-game style music appears)… which I guess in this case I still failed to do, though the nature of the sequencer is hidden behind the game, which to me feels like a large win.
So, the game is Othello, one which I loved playing as a kid, with some slight twists (the limiting of the inner board for times) which helps the composition a little, or at least prevents the game from getting to a final phase for longer.
As the board grows, the music switches between the “light” and the “dark” depending on who is winning, and as such, the song always changes depending on the game, growing with intensity as time goes on.
This is again using SpessaSynth, predominantly with the GeneralUser GS soundfont’s orchestral instruments (church organ, choir, cello and harpsichord for the dark; strings, harp, flute and celesta for the light)… the variety provided here is truly opening a lot of these doors, though part of me maybe wants to go back to generating them back in the Polyrhythm style.
Changelog
- Initial release